Player Body
Value: 5 - 5 Credits
"A fallen crewmate."
Fan-made gameplay database. Values vary by seed/version. Updated: 2026.
OPERATIONAL GUIDE
Two-handed carry. Recovering this reduces the penalty fine for death.
None.
LOGISTICS ANALYSIS
Logistically, the Player Body is a low-efficiency pick. With a poor return of only 0.5 credits per pound, it drains stamina disproportionately to its market value. In high-quota runs (1000+), veteran employees often leave this behind in favor of lighter, denser loot unless it is the only asset available to meet the immediate deadline.
In the context of the standard first quota (130 Credits), a single Player Body can contribute approximately 3.8% of the total requirement. While not decisive on its own, it remains a solid component of a diversified scrap haul. For late-game quotas (1000+), it should be viewed as supplementary income.
Standard safety protocols apply to the Player Body. This item is non-conductive, making it safer to carry during Stormy conditions. This can improve route consistency on maps like Titan or March during thunderstorms, since you can transport it without relying on the "drop-walk" safety cadence. Additionally, because it requires two hands, your interaction speed is reduced: doors, ladders, and quick tool swaps become less reliable while transporting it.
EXPERT TIPS
- ➤ Always prioritize bringing bodies back if it doesn't risk your own life. Saves money.