Logistics Database

Know what to keep and what to leave. Weight kills. Lightning kills.
Knowledge is your only shield.

STORE & GEAR AUTHORIZED ASSETS

Shotgun

LOOT
WT: 16lb 🛡️ SAFE

Nutcracker's weapon. Highly lethal.

TZP-Inhalant

$120
WT: 0lb 🛡️ SAFE

Performance enhancing gas. Use with caution.

Extension Ladder

$60
WT: 0lb ⚡ DANGER

A deployable bridge. Physics-based and slightly janky.

Walkie-Talkie

$12
WT: 0lb 🛡️ SAFE

Essential for team communication.

Stun Grenade

$30
WT: 5lb 🛡️ SAFE

Flashbang. Pull pin, throw, cover eyes.

Spray Paint

$50
WT: 0lb 🛡️ SAFE

Mark your path. Don't get lost.

Belt Bag

$45
WT: 16lb 🛡️ SAFE

Extra storage space.

Key

LOOT
WT: 0lb ⚡ DANGER

Unlocks locked doors.

Signal Translator

$255
WT: 0lb 🛡️ SAFE

Broadcast short messages to the crew (limited characters).

Weed Killer

$25
WT: 0lb 🛡️ SAFE

Removes weeds when applied at the root.

Kitchen Knife

$35
WT: 0lb ⚡ DANGER

Fast melee option with the same base damage as a shovel, but quicker swings.

Flashlight

$15
WT: 0lb 🛡️ SAFE

Basic light source. Cheaper but weaker than the Pro-Flashlight.

Boombox

$60
WT: 16lb 🛡️ SAFE

Portable music player; mostly for morale and roleplay.

Shovel

$30
WT: 14lb ⚡ DANGER

Your primary means of violence. It's heavy, crude, and makes a satisfying dong sound when it connects.

Pro-Flashlight

$25
WT: 5lb 🛡️ SAFE

The only light source worth buying. Standard flashlights are e-waste compared to this.

Zap Gun

$400
WT: 11lb ⚡ DANGER

A crowd-control tool for rich crews. It doesn't kill; it just makes monsters sit still.

Jetpack

$900
WT: 52lb 🛡️ SAFE

The fastest way to transport loot, and the fastest way to explode.

Radar Booster

$60
WT: 19lb ⚡ DANGER

A deployable camera and noise maker.

Lockpicker

$20
WT: 16lb 🛡️ SAFE

Opens locked doors without a key.

Teleporter

$375
WT: 0lb 🛡️ SAFE

Beams a crewmate back to the ship instantly. Items are dropped.

Loud Horn

$100
WT: 0lb 🛡️ SAFE

A ship-mounted horn. Very loud.

Inverse Teleporter

$425
WT: 0lb 🛡️ SAFE

Teleports you FROM the ship TO a random location inside.

SCRAP DATABASE RECOVERABLE ASSETS

Item Name Value Range Weight Properties Analysis
Gold Bar 102-210 77 lb
S-TIER
Zed Dog 1-199 0 lb
S-TIER
Cash Register 80-160 84 lb
S-TIER
Bee Hive 40-150 0 lb
S-TIER
Fancy Lamp 60-128 21 lb
Painting 60-124 32 lb
Perfume Bottle 48-104 0 lb
Laser Pointer 32-100 0 lb
Rubber Ducky 2-100 0 lb
GAMBLE
Hairdryer 60-100 7 lb
Red Soda 18-90 7 lb
Robot Toy 56-88 21 lb
Teeth 60-84 0 lb
Chemical Jug 32-84 32 lb
Toy Train 40-80 21 lb
Toilet Paper 60-80 5 lb
Golden Cup 40-80 16 lb
Apparatus 80-80 31 lb
S-TIER
Brass Bell 48-80 24 lb
Wedding Ring 52-79 16 lb
Magic 7 Ball 36-72 16 lb
Clown Horn 52-72 0 lb
Airhorn 52-71 0 lb
Soccer Ball 40-70 19 lb
Coffee Mug 24-67 5 lb
Old Phone 48-64 5 lb
Control Pad 34-62 16 lb
Jar of Pickles 32-60 16 lb
Double-Barrel 60-60 16 lb
Magnifying Glass 44-60 11 lb
Large Axle 36-56 16 lb
Tea Kettle 32-56 21 lb
Bottles 44-56 19 lb
Clock 44-56 26 lb
V-Type Engine 20-56 16 lb
Comedy 28-52 11 lb
Tragedy 28-52 11 lb
Easter Egg 22-52 3 lb
Stop Sign 20-52 24 lb
Remote 20-48 0 lb
Toothpaste 14-48 0 lb
Flask 16-44 19 lb
Egg Beater 12-44 11 lb
Toy Cube 24-44 0 lb
Garbage Lid 20-43 0 lb
Plastic Fish 28-40 0 lb
Pill Bottle 16-40 0 lb
Cookie Mold Pan 12-40 16 lb
Whoopie Cushion 6-36 0 lb
Hair Brush 8-36 11 lb
Plastic Cup 12-36 0 lb
Candy 6-36 11 lb
Yield Sign 18-36 42 lb
Steering Wheel 16-32 16 lb
Dust Pan 12-32 0 lb
Big Bolt 20-32 19 lb
Gift Box 12-28 19 lb
DIY-Flashbang 10-28 5 lb
Tattered Metal Sheet 10-22 26 lb
Clipboard 0-5 0 lb
Player Body 5-5 11 lb
Shotgun Shells 0-0 0 lb

The Lethal Company Scrap Economy

Understanding the scrap hierarchy is crucial for hitting high quotas (1000+). New employees often make the mistake of picking up everything they see. Veterans know that inventory slots are your most valuable resource.

Weight vs. Value: The Golden Ratio

Always calculate the Value-to-Weight ratio. A Gold Bar is heavy (77lb) but worth ~150 credits, making it efficient. A Large Axle is heavy (48lb) but only worth ~45 credits. Leave the Axle, take the Gold.

Two-Handed Item Strategy

Two-handed items (like Axles, Bottles, Paintings) prevent you from climbing ladders or using Flashlights. The strategy is to move these items to the Main Entrance first, drop them, and stockpile them. Only transport them to the ship at 4 PM when the loot run is finishing.