Clock
Value: 44 - 56 Credits
"Mid-value scrap but heavy for its range."
Fan-made gameplay database. Values vary by seed/version. Updated: 2026.
OPERATIONAL GUIDE
Carry if you have limited alternatives; route carefully due to weight.
Inert.
LOGISTICS ANALYSIS
Logistically, the Clock is a low-efficiency pick. With a poor return of only 1.9 credits per pound, it drains stamina disproportionately to its market value. In high-quota runs (1000+), veteran employees often leave this behind in favor of lighter, denser loot unless it is the only asset available to meet the immediate deadline.
In the context of the standard first quota (130 Credits), a single Clock can contribute approximately 38.5% of the total requirement. While not decisive on its own, it remains a solid component of a diversified scrap haul. For late-game quotas (1000+), it should be viewed as supplementary income.
Standard safety protocols apply to the Clock. This item is non-conductive, making it safer to carry during Stormy conditions. This can improve route consistency on maps like Titan or March during thunderstorms, since you can transport it without relying on the "drop-walk" safety cadence.
EXPERT TIPS
- ➤ Often outclassed by lighter items with similar value.