Bottles
Value: 44 - 56 Credits
"Stable-value scrap but awkward to carry (two-handed)."
Fan-made gameplay database. Values vary by seed/version. Updated: 2026.
OPERATIONAL GUIDE
Two-handed; plan routes to minimize time exposed while carrying.
Makes glass clinking sound when dropped.
LOGISTICS ANALYSIS
The Bottles falls into the standard efficiency range. It provides a balanced trade-off between stamina drain and quota contribution. It is recommended to carry this item during the earlier hours of the day, reserving inventory slots for higher-density loot like gold bars or perfume bottles as the day progresses.
In the context of the standard first quota (130 Credits), a single Bottles can contribute approximately 38.5% of the total requirement. While not decisive on its own, it remains a solid component of a diversified scrap haul. For late-game quotas (1000+), it should be viewed as supplementary income.
Standard safety protocols apply to the Bottles. This item is non-conductive, making it safer to carry during Stormy conditions. This can improve route consistency on maps like Titan or March during thunderstorms, since you can transport it without relying on the "drop-walk" safety cadence. Additionally, because it requires two hands, your interaction speed is reduced: doors, ladders, and quick tool swaps become less reliable while transporting it.
EXPERT TIPS
- ➤ Not great for solo hauling; better as late-day group carry.