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Belt Bag

Store Cost: 45 Credits

"Extra storage space."

Fan-made gameplay database. Values vary by seed/version. Updated: 2026.

Weight 16 lb
Conductive NO
Hands Req. 1 Hand
Category Equipment

OPERATIONAL GUIDE

Can hold up to 15 non-scrap items (keys, flashlights, walkies). Cannot hold scrap.

None.

LOGISTICS ANALYSIS

Economic Efficiency

As a purchased tool, the ROI (Return on Investment) of the Belt Bag depends on crew utility. At 45 credits, it typically requires the successful retrieval of approximately 2 average scrap items to break even. Losing this equipment during a failed run is a meaningful setback for early-game economy.

Safety & Weather

Standard safety protocols apply to the Belt Bag. This item is non-conductive, making it safer to carry during Stormy conditions. This can improve route consistency on maps like Titan or March during thunderstorms, since you can transport it without relying on the "drop-walk" safety cadence.

EXPERT TIPS

  • Essential for the 'Mule' player to carry backup batteries and equipment for the whole team.

Value Density

Scrap Tier C/D
16lb Weight Load

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