Apparatus
Value: 80 - 80 Credits
"The facility's power cell. Glowing, humming, and dangerous."
Fan-made gameplay database. Values vary by seed/version. Updated: 2026.
OPERATIONAL GUIDE
Pulling this from the wall immediately cuts power to the entire facility. Lights go out, secure doors open.
Rumor has it that pulling the Apparatus increases monster spawn rates (unconfirmed but widely believed). It definitely makes navigation harder due to darkness.
LOGISTICS ANALYSIS
The Apparatus falls into the standard efficiency range. It provides a balanced trade-off between stamina drain and quota contribution. It is recommended to carry this item during the earlier hours of the day, reserving inventory slots for higher-density loot like gold bars or perfume bottles as the day progresses.
In the context of the standard first quota (130 Credits), a single Apparatus can contribute approximately 61.5% of the total requirement. While not decisive on its own, it remains a solid component of a diversified scrap haul. For late-game quotas (1000+), it should be viewed as supplementary income.
Standard safety protocols apply to the Apparatus. SAFETY NOTE: This item is highly conductive. During Stormy conditions, the Apparatus can attract lightning. Carrying it outdoors may trigger an immediate run-risk event. Standard protocol: drop the item when you hear static discharge, create distance, wait for the strike, then retrieve. Alternatively, use the "drop-walk-drop" method for safer transport. Additionally, because it requires two hands, your interaction speed is reduced: doors, ladders, and quick tool swaps become less reliable while transporting it.
EXPERT TIPS
- ➤ NEVER pull this early. It is the very last thing you grab before leaving. Make sure your team knows: 'Pulling Apparatus, run to ship!'