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Subject #SNA
Snare Flea
A"Ceiling parasite. Drops silent and turns your head into a choke collar."
Health Points 3 hits
Stunnable YES
Spawn Cost 2
BEHAVIOR PATTERN
Ceiling-camps in dark rooms. Drops and latches onto heads. Latched = vision tunnels, muffled comms, death timer unless peeled. Scanner pings reveal them.
🔰 Survival Protocol (Solo)
Scan ceilings in warm/dark rooms. If latched: stop sprinting circles. Call it out. Solo? Move toward exit/teleporter; don’t fight in cramped rooms.
⚔️ Combat Guide (Team) KILLABLE
3 Hits total. 1 Hit to knock off teammate (then finish). Radar Booster/Stun Grenade detaches instantly. Don’t leave it alive to re-drop.
Kill Difficulty Rating
Audio Signature
"Tiny ceiling crack/snap right before drop. Once latched: sharp hiss-screech plus victim’s strained breathing."
*Warning: High volume detection probability
Sigurd's Log
You never see it first. That’s the point.